Hi guys…Today we’ll carry on our Standard analysis talking about a deck I’m having success with: BWR midrange, also known as “The Unpresentable One” (because, come on, who could have fun playing such an unaesthetic color combination?). I found this list while searching for new brews on Magic Online and decided to give it a try, after making a few changes. A friend of mine missed for the tiebreakers the top8 of an online PTQ with this list:
26 lands
4 Blood Crypt
3 Clifftop Retreat
4 Dragonskull Summit
4 Godless Shrine
4 Isolated Chapel
2 Mountain
4 Sacred Foundry
1 Vault of the Archangel
12 creatures
1 Angel of Serenity
2 Aurelia, the Warleader
4 Boros Reckoner
2 Obzedat, Ghost Council
2 Olivia Voldaren
1 Thundermaw Hellkite
22 other spells
2 Blasphemous Act
3 Dreadbore
4 Faithless Looting
2 Liliana of the Veil
4 Lingering Souls
3 Mizzium Mortars
1 Tragic Slip
3 Unburial Rites
Sideboard
3 Gloom Surgeon
2 Pillar of Flame
2 Purify the Grave
2 Rakdos’s Return
2 Sever the Bloodline
3 Slaughter Games
1 Thundermaw Hellkite
Something about the deck:
I started with 3 maindeck Liliana of the Veil but after two or
three matches removed one for the second Blasphemous Act, who
is simply too good against more than ¾ of the field. If I were
to play this deck tomorrow, I’d play just one Liliana of the
Veil, adding the third Olivia Voldaren. In a deck full of
removal like this, Liliana of the Veil is mainly a concession
to Esper and Turbofog, because you don’t really have to fight
Jund’s own Liliana of the Veil while playing a deck with 11
flashback spells (with four of them being Lingering Souls, the
nuts against the -2 ability). I can see myself cutting the
third too depending on the meta: with midrange being popular,
I’d like to have the second Thundermaw Hellkite maindeck.
The rest of the maindeck is ok. The real strength of this deck
is its flexibility. Most of your cards can play offensive and
defensive role at the same time. Removal spells, although
being cheap, can have a long-game utility in every matchup
(Mizzium Mortars is the perfect card to discard with Faithless
Looting in certain matchups ). Oneshotting your opponent with
Boros Reckoner/ Blasphemous Act combo is obviously the icing
on the cake. Unburial Rites is very good, but it isn’t the
main plan of the deck and can be easily boarded out whenever
your opponents will side in graveyard hate.
Your gameplan is very linear: stay alive until you can
cast/reanimate your big legendary pet (Obzedat, Ghost Council,
Aurelia, the WarleaderOlivia Voldaren) and carry it on to the
victory. Faithless Looting is a key card, which allows you to
keep land-light hand, dig for what you need and make advantage
from Lingering Souls and Unburial Rites
In general, the deck is great against aggro, decent/good
against midrange (and the matchup improves after board),
pretty bad against Sphinx’s Revelation control (slightly
better after board), decent/bad against Junk (depending on the
Junk buildings and their sideboard plan).
Let’s now take a look at the sideboard plan.
Aggro (Blitz, RG, Monored, Aristocrats)
You have all the tools you need to fight them: cheap removals,
Lingering Souls to block, full set of Boros Reckonerv (the
real nightmare) and Olivia Voldaren or Obzedat, Ghost Council
to close the game.
+3 Gloom Surgeon +2 Pillar of Flame -2 Aurelia, the Warleader
-1 Thundermaw Hellkite (keep it in against The Aristocrats
removing Unburial Rites) -1 Angel of Serenity (see Hellkite)-1
Unburial Rites. On the play you can keep in 1 Angel of
Serenety depending on how your opponent is aggressive/ how
many Threaten effects he is boarding. Threaten effects and
Hellrider are the most common way in which we can lose against
those deck after board, so play around them if you can.
Midrange (Jund, Naya, Bant)
It’s a fair game, but generally your creatures have a stronger
impact on the game and you have more removal than they do.
Thanks to Dreadbore and flyers you don’t have to worry too
much about their planeswalkers .
Against Jund one of the main issues is Kessig Wolf Run, so
don’t be shy and try to race them whenever possible.
Jund:
+2 Rakdos’s Return +2 Sever the Bloodline +1 Thundermaw
Hellkite + 3 Slaughter Games -3 Unburial Rites -4 Lingering
Souls -1 Faithless Looting
Naya
+2 Sever the Bloodline +1 Thundermaw Hellkite +2 Pillar of
Flame -1 Liliana of the Veil -2/3 Lingering Souls -1/2
Unburial Rites (depending on the hate they boarded)
Bant:
+2 Rakdos’s Return (play it carefully because of Loxodon
Smiter) +3 Slaughter Games +1 Thundermaw Hellkite +2 Sever the
Bloodline -1 Tragic Slip -1 Liliana of the Veil -2 Blasphemous
Act -4 between Lingering Souls and Unburial Rites
Control (Esper, Turbofog)
First game could be tough if you aren’t able to press them
before they resolve a big Sphinx’s Revelation. You still have
cards they can’t deal with (namely Obzedat, Ghost Council:
always try to play around Dissipate with it) and Dreadbores
and flyers to try and kill their Jace, Memory Adepts/Jace,
Architect of Thoughts. After board you have several ways to
stop their card advantage, although an early Witchbane Orb is
definitely an issue.
+3 Slaughter Games +1 Thundermaw Hellkite +2 Rakdos’s Return
-1 Tragic Slip -3 Mizzium Mortars -2 Blasphemous Act (you
should keep them against Turbofog taking out an Olivia
Voldaren and a Lingering Souls
Junk
It really depends on the version they’re running. We’re
slighty favored against the more comboish one (with Somberwald
Sages and a lot of 1 drop, no Restoration Angel) because we
can kill their mana guys and hope they don’t reanimate more
than an Angel of Serenity. We’re the underdog against the
midrange one, especially against the one with Acidic Slime
maindeck. Acidic Slime is our number one enemy. We side in a
lot of really good cards, but it can just stop us from casting
them. I’m trying to focus on an alternate sideboard plan, but
I still couldn’t came up with something better than the one
I’m currently playing.
+2 Sever the Bloodline +3 Slaughter Games +2 Purify the Grave
+2 Pillar of Flame -1 Liliana of the Veil -4 Lingering Souls
-2 Mizzium Mortars -3 Unburial Rites (they usually board
Deathrine Shaman or Purify the Grave). Against the midrange
version, especially on the play, you can keep the Mizzium
Mortars and leave out the Pillar of Flame
If you want to play something different, you like the midrange
style and you’re a fan of “Name-and-Surname” cards, this is
the deck for you. I think it’s a really good choice in an
aggro metagame, and if you manage to come up with a better
Junk sideboard plan, feel free to send me an e-mail!
See ya next time on this screen
Alessandro Portaro
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