Hello Everybody,
Today I would like to talk about the new and exiting Modern Masters Drafts.
Most of us know all individual cards present in the Modern
Master set, especially when it comes to Modern constructed
deckbuilding.
However, drafting and building limited decks with this set
altogether is a little more complicated.
I will try to give you some insight about the main archetypes
you can draft and some description of what your strategies can
be in order to end up with a good synergistic deck.
Main Archetypes:
UW “come into play”:
This deck is based on creatures that have some kind of trigger
when they enter the battlefield.
All of these triggers help you generate card advantage over
your opponent, such as extra cards in hand, more creatures in
play etc.
This deck brings you another great advantage: the “tempo”
removals and creatures.
In this deck, you really need to pick creatures over removal
spells, as they are more important and the best removals for
your deck like
bounce spells will make the wheel most of the time.
Importants cards :
MVP : reveillark
mulldrifter
cloudgoat ranger
flickerwisp
riftwing cloudskate
aethersnipe
vedalken dismisser
otherworldly journey
kitchen finks
aether spellbomb
WB rebels:
This is an aggressive deck which needs black and white
creatures with low mana cost and if possible a lot of
rebels.
The strength of this deck is the presence of 2 creatures, one
white and one black, which can search for rebel permanents
in your deck and put them onto the battlefield. This way you
can play one creature each turn for four mana or a rebel
enchantment as removal, a pretty solid toolbox. Pick amrou
scout, blightspeaker and
bound in silence over all.
Importants cards :
MVP: divinity of pride
amrou scout
avian changeling
amrou seekers
bound in silence
saltfield recluse
blightspeaker
deepcavern imp
rathi trapper
UG suspend:
When you draft suspend, you need to think about your mana
curve differently and put each suspend card in the curve
according to its suspend cost.
I like this deck because you can have a solid creature with
haste and play another spell with your mana in the same
turn.
In this deck, the converted mana cost of cards is really high
so erratic mutation feels like a good removal.
After suspending your creatures in the early turns, you just
need to play a strong body like imperiosaur on turn 4,
you don’t need more creatures with expensive casting cost
because your suspends creatures are already your end of the
curve.
Playing incremental growth the turn when all your creatures
enter the battlefield from suspend is a blast.
Important cards:
MVP:incremental growth
riftwing cloudskate
errant ephemeron
durkwood baloth
giant dustwasp
nantuko shaman
erratic mutation
imperiosaur
UB mill:
For me, this is one of the best decks you can draft in Modern
Masters, you just need to pick all mind funeral and
dampen thought, and you do not have to think about wheels.
After that, draft removals, defensive creatures and
“arcane” spells to trigger dampen thought. Usually your
opponent will only have 33 cards in his deck after
his initial hand so if you put 25 cards in his graveyard from
his library, it’s a win. 2 dampen thought can mill 8 cards
with the splice onto arcane trigger. mind funeral puts 4 lands
, 1/4 of your opponent’s lands, in the graveyard.
On turn 3 or 4 ,it is probably 1/3 of the lands! If you cast 2
mind funeral in the game, you will probably win easily.
Important cards:
MVP:Oona, Queen of the Fae
mind funeral
horobi’s whisper
reach through mists
dampen thought
peer through depths
petals of insight
UW Modular:
If you want to play an affinity style deck, blue and white are
the best colors with the best cards for you in Modern
Masters.
The principle is the same as the modern deck, you use the
“affinity for artifacts” ability to put all your creatures
very fast on the battlefield.
Draft a maximum of myr enforcer and use faerie mechanist to
search for it. Use esperzoa to bounce
your sanctum gargoyle and faerie mechanist for more card
advantage.
Important cards :
MVP : arcbound ravager
faerie mechanist
thirst for knowledge
esperzoa
etherium sculptor
sanctum gargoyle
arcbound stinger
myr enforcer
frogmite
GB Dredge/retrace :
All cards you draft for this deck must have a graveyard
synergy, such as “dredge”,”retrace” or a regrowth effect.
During the game you try to gain card advantage over your
opponent with cards in your graveyard so you will use all
your
stinkweed imp and moldervine cloak to try and have masked
admirers in the graveyard for instance
(don’t forget to use his drawing effect as dredge). Cards like
reach of branches and worm harvest will also help you a lot.
Important cards :
MVP: worm harvest
death rattle
death denied
stinkweed imp
eternal witness
masked admirers
reach of branches
moldervine cloak
life from the loam
UR Storm :
This deck seems to be depending a lot on what you open in the
boosters during the draft, since the best card in the deck,
desperate ritual, is an uncommon.
Pick as many of these as you can and combine it with others
arcane spells like reach through mistslava spike
or glacial ray to use the splice onto arcane ability. Finish
off with empty the warrens and grapeshot
My advice is: draft this only if you have a good signal or a
good opening in the first pack with early desperate rituals,
but don’t try to force it,
failing means 0/3 for sure!
Important cards:
MVP:pyromancer’s swath
desperate ritual
grinning ignus
empty the warrens
rift bolt
grapeshot
lava spike
glacial ray
reach through mists
peer through depths
RW Giant :
All giant creatures and spells are really really strong in
limited, but they have one problem… You must play more and
more giants to make them stronger.
The best example is blind-spot giant, a very good 4/3 for 3,
but it cannot do anything if you don’t control another
giant.
If you control 3 giants and you play a thundercloud shaman it
will most likely act as a plague wind.
I like this deck because nobody wants these cards during the
draft and you can have good giants on the wheel pretty easily.
Important cards :
MVP: thundercloud shaman
kithkin greatheart
crush underfoot
stinkdrinker daredevil
blind-spot giant
cloudgoat ranger
thundering giant
UB Faeries :
It is a tempo aggro/control deck, similar to the old extended
deck: some flash creatures with small stats but with good
effects like
counterspells or removals.
Add to the list card drawing spells like careful
considerationmulldrifter and instant / sorcery removals
like
peppersmoke or death rattle
The card I like the most in this deck is dreamspoiler witches,
because it is not picked early but it is quite powerful
in a deck that plays only instants and flash creatures.
Important cards:
MVP scion of oona
latchkey faerie
spellstutter sprite
marsh flitter
dreamspoiler witches
peppersmoke
thieving sprite
careful consideration
death rattle
mulldrifter
Top 5 common cards for Modern Masters:
white :
bound in silence
sanctum gargoyle
amrou scout
kithkin greatheart
otherworldly journey
blue :
aethersnipe
dampen thought
errant ephemeron
erratic mutation
faerie mechanist
black :
drag down
dreamspoiler witches
rathi trapper
blightspeaker
stinkweed imp
red :
glacial ray
rift bolt
torrent of stone
fiery fall
empty the warrens
green :
imperiosaur
penumbra spider
giant dustwasp
moldervine cloak
cinatul woodreaders
Thanks for reading,
Please share in the comments which cards you think are the best in your opinon.